In this guide, you’ll learn how to control the ESP32 GPIOs from anywhere using Firebase. We’ll create nodes on the Firebase Realtime Database to save the current GPIO states. Whenever there’s a change in the database nodes, the ESP32 updates its GPIOs accordingly. You can change the GPIOs states by writing on the database yourself, or you can create a web app to do that (check this tutorial).
PART 2: Control ESP32/ESP8266 GPIOs from Anywhere (Firebase Web App)
We have a similar tutorial for the ESP8266 board: Firebase: Control ESP8266 NodeMCU GPIOs from Anywhere.
Other Firebase Tutorials with the ESP32/ESP8266 that you might be interested in:
- ESP32: Getting Started with Firebase (Realtime Database)
- ESP32 with Firebase – Creating a Web App
- ESP32 Firebase Authentication (Email and Password)
- ESP32 Firebase: Send BME280 Sensor Readings to the Realtime Database
- ESP32: Firebase Web App to Display Sensor Readings (with Authentication)
- ESP32 Data Logging to Firebase Realtime Database
- ESP32: Firebase Data Logging Web App (Gauges, Charts, and Table)
- ESP32-CAM Save Picture in Firebase Storage
- ESP32-CAM: Display Pictures in Firebase Web App
What is Firebase?
Firebase is Google’s mobile application development platform that helps you build, improve, and grow your app. Firebase provides free services like hosting, authentication, and realtime database that allow you to build a fully-featured web app to control and monitor the ESP32 and ESP8266 boards that would be much more difficult and laborious to build and set up on your own.
Project Overview
The following diagram shows a high-level overview of the project we’ll build.
- The ESP32 authenticates as a user with email and password to be able to access the database (that user must be added on the Firebase authentication methods);
- The database is protected using database rules. We’ll add the following rule: only authenticated users can access the database;
- The database has several nodes that save the ESP32 GPIO states. As an example, we’ll control three GPIOs (12, 13, and 14). You can add or remove nodes to control more or less GPIOs.
- The ESP32 will listen for changes on the GPIOs database nodes. Whenever there’s a change, it will update the GPIO states accordingly.
- You can change the GPIO states manually on the database using the Firebase console, or you can create a web page (accessible from anywhere) with buttons to control the GPIOs and show the current GPIO states (check PART 2).
These are the main steps to complete this project:
- Create a Firebase Project
- Set Authentication Methods
- Get Project API Key
- Set up the Realtime Database
- Set up Database Security Rules
- Organizing your Database Nodes
- ESP32: Listening for Database Changes (control GPIOs)
Preparing Arduino IDE
For this tutorial, we’ll program the ESP32 board using the Arduino core. So, make sure you have the ESP32 add-on installed in your Arduino IDE:
If you want to program the ESP boards using VS Code with the PlatformIO extension, follow the next tutorial instead:
1) Create Firebase Project
1) Go to Firebase and sign in using a Google Account.
2) Click Get Started and then Add project to create a new project.
3) Give a name to your project, for example ESP Firebase Demo.
4) Disable the option Enable Google Analytics for this project as it is not needed and click Create project.
5) It will take a few seconds to set up your project. Then, click Continue when it’s ready.
6) You’ll be redirected to your Project console page.
2) Set Authentication Methods
To allow authentication with email and password, first, you need to set authentication methods for your app.
“Most apps need to know the identity of a user. In other words, it takes care of logging in and identifying the users (in this case, the ESP32 or ESP8266). Knowing a user’s identity allows an app to securely save user data in the cloud and provide the same personalized experience across all of the user’s devices.” To learn more about the authentication methods, you can read the documentation.
1) On the left sidebar, click on Authentication and then on Get started.
2) Select the Option Email/Password.
3) Enable that authentication method and click Save.
4) The authentication with email and password should now be enabled.
5) Now, you need to add a user. On the Authentication tab, select the Users tab at the top. Then, click on Add User.
6) Add an email address for the authorized user. It can be your google account email or any other email. You can also create an email for this specific project. Add a password that will allow you to sign in to your app and access the database. Don’t forget to save the password in a safe place because you’ll need it later. When you’re done, click Add user.
7) A new user was successfully created and added to the Users table.
Notice that Firebase creates a unique UID for each registered user. The user UID allows us to identify the user and keep track of the user to provide or deny access to the project or the database. There’s also a column that registers the date of the last sign-in. At the moment, it is empty because we haven’t signed in with that user yet.
Copy the User UID because you’ll need it later.
3) Get Project API Key
To interface with your Firebase project using the ESP32 or ESP8266 boards, you need to get your project API key. Follow the next steps to get your project API key.
1) On the left sidebar, click on Project Settings.
2) Copy the Web API Key to a safe place because you’ll need it later.
4) Set up the Realtime Database
Now, let’s create a realtime database and set up database rules for our project.
1) On the left sidebar, click on Realtime Database and then click on Create Database.
2) Select your database location. It should be the closest to your location.
3) Set up security rules for your database. You can select Start in test mode. We’ll change the database rules in just a moment.
4) Your database is now created. You need to copy and save the database URL—highlighted in the following image—because you’ll need it later in your ESP32 code.
5) Set up Database Security Rules
Now, let’s set up the database rules. On the Realtime Database tab, select the Rules tab at the top. Then, click on Edit rules, and add the following rules.
{
"rules": {
".read": "auth.uid === 'REPLACE_WITH_YOUR_USER_UID'",
".write": "auth.uid === 'REPLACE_WITH_YOUR_USER_UID'"
}
}
Insert the UID of the user you created previously. Then, click Publish.
These database rules determine that:
- Only the user with that specific UID can read and write to the database (change the GPIO states).
Add More Users
To add more users, you can simply go to the Authentication tab and click Add user. Add an email and password for the new user, and finally click on Add user to create the user.
Copy the user UID of that new user and add it to the database rules, as follows:
{
"rules": {
".read": "auth.uid === 'REPLACE_WITH_YOUR_USER_UID' || auth.uid === 'REPLACE_WITH_USER_UID2'",
".write": "auth.uid === 'REPLACE_WITH_YOUR_USER_UID' || auth.uid === 'REPLACE_WITH_USER_UID2'"
}
}
For example. In my case, the UIDs of the users are: RjO3taAzMMXB82Xmir2LQ7XXXXXX and 9QdDc9as5mRXGAjEsQiUJkXXXXXX. So, the database rules will look as follows:
{
"rules": {
".read": "auth.uid === 'RjO3taAzMMXB82Xmir2LQ7XXXXXX' || auth.uid === '9QdDc9as5mRXGAjEsQiUJkXXXXXX'",
".write": "auth.uid === 'RjO3taAzMMXB82Xmir2LQ7XXXXXX' || auth.uid === '9QdDc9as5mRXGAjEsQiUJkXXXXXX'"
}
}
Finally, Publish your database rules.
To learn more about database rules, you can check the Firebase documentation.
6) Organizing Your Database Nodes
All the data stored in the Firebase Realtime Database is stored as JSON objects. So, you can think of the database as a cloud-based JSON tree. When you add data to the JSON tree, it becomes a node with an associated key in the existing JSON structure.
Not familiar with JSON? Read this quick guide.
The best way to organize your data will depend on your project features and how users access the data.
We want to control the ESP32 GPIOs. We can organize the data in a way that makes it easy to add more GPIOs and boards later on. So, we can structure the database as follows:
- board1:
- outputs:
- digital:
- 12: 0
- 13: 0
- 14: 0
- digital:
- outputs:
In JSON format, here’s what it would look like:
{
"board1": {
"outputs": {
"digital": {
"12": 0,
"13": 0,
"14": 0
}
}
}
}
Creating Database Nodes
Now let’s create the database nodes in our database. You can create the nodes manually by writing the nodes on the Firebase console, on the web app, or via the ESP32. We’ll create them manually, so it is easier to follow the tutorial.
1) Click on the Realtime Database so that we start creating the nodes.
2) You can create the database nodes manually by using the (+) icons on the database. However, to prevent typos, we provide a JSON file that you can upload to create the same nodes as ours. Click the link below to download the JSON file.
After downloading, unzip the folder to access the .json file.
3) Now, go back to your database on the Firebase console. Click on the three-dot icon and select Import JSON.
4) Select the JSON file that you’ve just downloaded.
5) Your database should look as shown below.
All the database nodes required for this project are created. You can proceed to the next section.
7) ESP32: Listening for Database Changes (control GPIOs)
In this section, we’ll program the ESP32 board to do the following tasks:
- Authenticate as a user with email and password (the user you set up in this section);
- Listening for database changes on the GPIO nodes and changing their states accordingly.
Parts Required
For this project, you need the following parts:
You can use the preceding links or go directly to MakerAdvisor.com/tools to find all the parts for your projects at the best price!
Schematic Diagram
In this example, we’ll control three LEDs connected to GPIOs 12, 13, and 14. So, wire three LEDs to the ESP32. You can follow the next schematic diagram.
You can use any other suitable ESP32 GPIOs, but you also need to change the database nodes.
Installing the Firebase ESP Client Library
The Firebase ESP Client Library provides many examples on how to interface the ESP32 with Firebase services. Check the library Github page here and consider supporting the author if the library is useful for your projects.
Install the Firebase-ESP-Client Library (Arduino IDE)
Follow this section if you’re using Arduino IDE.
Go to Sketch > Include Library > Manage Libraries, search for “Firebase ESP Client”. Select the Firebase Arduino Client Library for ESP8266 and ESP32.
Now, you’re all set to start programming the ESP32 boards to interact with the database.
Install the Firebase-ESP-Client Library (VS Code)
Follow the next instructions if you’re using VS Code + PlatformIO.
Click on the PIO Home icon and select the Libraries tab. Search for “Firebase ESP Client“. Select the Firebase Arduino Client Library for ESP8266 and ESP32.
Then, click Add to Project and select the project you’re working on.
Also, change the monitor speed to 115200 by adding the following line to the platformio.ini file of your project:
monitor_speed = 115200
Listening for Database Changes (GPIO states) — Code
Copy the following code to your Arduino IDE or to the main.cpp file if you’re using VS Code.
You need to insert the following in the code before uploading it to your board:
- your network credentials
- project API key
- database URL
- authorized user email and password
/*
Rui Santos
Complete project details at our blog.
- ESP32: https://RandomNerdTutorials.com/firebase-control-esp32-gpios/
- ESP8266: https://RandomNerdTutorials.com/firebase-control-esp8266-nodemcu-gpios/
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files.
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
Based in the RTDB Basic Example by Firebase-ESP-Client library by mobizt
https://github.com/mobizt/Firebase-ESP-Client/blob/main/examples/RTDB/Basic/Basic.ino
*/
#include <Arduino.h>
#if defined(ESP32)
#include <WiFi.h>
#elif defined(ESP8266)
#include <ESP8266WiFi.h>
#endif
#include <Firebase_ESP_Client.h>
// Provide the token generation process info.
#include "addons/TokenHelper.h"
// Provide the RTDB payload printing info and other helper functions.
#include "addons/RTDBHelper.h"
// Insert your network credentials
#define WIFI_SSID "REPLACE_WITH_YOUR_SSID"
#define WIFI_PASSWORD "REPLACE_WITH_YOUR_PASSWORD"
// Insert Firebase project API Key
#define API_KEY "REPLACE_WITH_YOUR_PROJECT_API_KEY"
// Insert Authorized Username and Corresponding Password
#define USER_EMAIL "REPLACE_WITH_THE_USER_EMAIL"
#define USER_PASSWORD "REPLACE_WITH_THE_USER_PASSWORD"
// Insert RTDB URLefine the RTDB URL
#define DATABASE_URL "REPLACE_WITH_YOUR_DATABASE_URL"
// Define Firebase objects
FirebaseData stream;
FirebaseAuth auth;
FirebaseConfig config;
// Variables to save database paths
String listenerPath = "board1/outputs/digital/";
// Declare outputs
const int output1 = 12;
const int output2 = 13;
const int output3 = 14;
// Initialize WiFi
void initWiFi() {
WiFi.begin(WIFI_SSID, WIFI_PASSWORD);
Serial.print("Connecting to WiFi ..");
while (WiFi.status() != WL_CONNECTED) {
Serial.print('.');
delay(1000);
}
Serial.println(WiFi.localIP());
Serial.println();
}
// Callback function that runs on database changes
void streamCallback(FirebaseStream data){
Serial.printf("stream path, %s\nevent path, %s\ndata type, %s\nevent type, %s\n\n",
data.streamPath().c_str(),
data.dataPath().c_str(),
data.dataType().c_str(),
data.eventType().c_str());
printResult(data); //see addons/RTDBHelper.h
Serial.println();
// Get the path that triggered the function
String streamPath = String(data.dataPath());
// if the data returned is an integer, there was a change on the GPIO state on the following path /{gpio_number}
if (data.dataTypeEnum() == fb_esp_rtdb_data_type_integer){
String gpio = streamPath.substring(1);
int state = data.intData();
Serial.print("GPIO: ");
Serial.println(gpio);
Serial.print("STATE: ");
Serial.println(state);
digitalWrite(gpio.toInt(), state);
}
/* When it first runs, it is triggered on the root (/) path and returns a JSON with all keys
and values of that path. So, we can get all values from the database and updated the GPIO states*/
if (data.dataTypeEnum() == fb_esp_rtdb_data_type_json){
FirebaseJson json = data.to<FirebaseJson>();
// To iterate all values in Json object
size_t count = json.iteratorBegin();
Serial.println("\n---------");
for (size_t i = 0; i < count; i++){
FirebaseJson::IteratorValue value = json.valueAt(i);
int gpio = value.key.toInt();
int state = value.value.toInt();
Serial.print("STATE: ");
Serial.println(state);
Serial.print("GPIO:");
Serial.println(gpio);
digitalWrite(gpio, state);
Serial.printf("Name: %s, Value: %s, Type: %s\n", value.key.c_str(), value.value.c_str(), value.type == FirebaseJson::JSON_OBJECT ? "object" : "array");
}
Serial.println();
json.iteratorEnd(); // required for free the used memory in iteration (node data collection)
}
//This is the size of stream payload received (current and max value)
//Max payload size is the payload size under the stream path since the stream connected
//and read once and will not update until stream reconnection takes place.
//This max value will be zero as no payload received in case of ESP8266 which
//BearSSL reserved Rx buffer size is less than the actual stream payload.
Serial.printf("Received stream payload size: %d (Max. %d)\n\n", data.payloadLength(), data.maxPayloadLength());
}
void streamTimeoutCallback(bool timeout){
if (timeout)
Serial.println("stream timeout, resuming...\n");
if (!stream.httpConnected())
Serial.printf("error code: %d, reason: %s\n\n", stream.httpCode(), stream.errorReason().c_str());
}
void setup(){
Serial.begin(115200);
initWiFi();
// Initialize Outputs
pinMode(output1, OUTPUT);
pinMode(output2, OUTPUT);
pinMode(output3, OUTPUT);
// Assign the api key (required)
config.api_key = API_KEY;
// Assign the user sign in credentials
auth.user.email = USER_EMAIL;
auth.user.password = USER_PASSWORD;
// Assign the RTDB URL (required)
config.database_url = DATABASE_URL;
Firebase.reconnectWiFi(true);
// Assign the callback function for the long running token generation task */
config.token_status_callback = tokenStatusCallback; //see addons/TokenHelper.h
// Assign the maximum retry of token generation
config.max_token_generation_retry = 5;
// Initialize the library with the Firebase authen and config
Firebase.begin(&config, &auth);
// Streaming (whenever data changes on a path)
// Begin stream on a database path --> board1/outputs/digital
if (!Firebase.RTDB.beginStream(&stream, listenerPath.c_str()))
Serial.printf("stream begin error, %s\n\n", stream.errorReason().c_str());
// Assign a calback function to run when it detects changes on the database
Firebase.RTDB.setStreamCallback(&stream, streamCallback, streamTimeoutCallback);
delay(2000);
}
void loop(){
if (Firebase.isTokenExpired()){
Firebase.refreshToken(&config);
Serial.println("Refresh token");
}
}
How the Code Works
Continue reading to learn how the code works or skip to the demonstration section.
Include Libraries
First, include the required libraries. This code is also compatible with the ESP8266.
#include <Arduino.h>
#if defined(ESP32)
#include <WiFi.h>
#elif defined(ESP8266)
#include <ESP8266WiFi.h>
#endif
#include <Firebase_ESP_Client.h>
// Provide the token generation process info.
#include "addons/TokenHelper.h"
// Provide the RTDB payload printing info and other helper functions.
#include "addons/RTDBHelper.h"
Network Credentials
Include your network credentials in the following lines so that your boards can connect to the internet using your local network.
// Insert your network credentials
#define WIFI_SSID "REPLACE_WITH_YOUR_SSID"
#define WIFI_PASSWORD "REPLACE_WITH_YOUR_PASSWORD"
Firebase Project API Key, Firebase User, and Database URL
Insert your Firebase project API key—the one you’ve gotten in this section.
#define API_KEY "REPLACE_WITH_YOUR_PROJECT_API_KEY"
Insert the authorized email and the corresponding password—these are the details of the user you’ve added in this section.
// Insert Authorized Email and Corresponding Password
#define USER_EMAIL "REPLACE_WITH_THE_USER_EMAIL"
#define USER_PASSWORD "REPLACE_WITH_THE_USER_PASSWORD"
Insert your database URL in the following line:
// Insert RTDB URLefine the RTDB URL
#define DATABASE_URL "REPLACE_WITH_YOUR_DATABASE_URL"
Firebase Objects and Other Variables
First, you need to create a FirebaseData object (we called it stream) to handle the data when there’s a change on a specific database path.
FirebaseData stream;
The next line defines a FirebaseAuth object needed for authentication.
FirebaseAuth auth;
Finally, the following line defines a FirebaseConfig object required for configuration data.
FirebaseConfig config;
Database Path
Then, create a variable that saves the database path where we’ll be listening for changes. Taking into account the database structure we created previously, the listener database path should be as follows:
String listenerPath = "board1/outputs/digital/";
If you want to add more boards, then you just need to change the listener path accordingly.
Create variables for the outputs you’ll control. In our case, we’re controlling GPIOs 12, 13, and 14. You can control any other ESP32 GPIOs (you’ll also need to change the database nodes):
const int output1 = 12;
const int output2 = 13;
const int output3 = 14;
initWifi()
The iniWifi() function connects the ESP32 to your local network. We’ll call it later in the setup() to initialize Wi-Fi.
// Initialize WiFi
void initWiFi() {
WiFi.begin(WIFI_SSID, WIFI_PASSWORD);
Serial.print("Connecting to WiFi ..");
while (WiFi.status() != WL_CONNECTED) {
Serial.print('.');
delay(1000);
}
Serial.println(WiFi.localIP());
Serial.println();
}
setup()
Let’s now jump to the setup(). We’ll take a look at the streamCallback() function later.
Initialize the Serial Monitor:
Serial.begin(115200);
Call the initiWiFi() function we created previously, to connect your board to your local network.
initWiFi();
Initialize the GPIOs as outputs.
// Initialize Outputs
pinMode(output1, OUTPUT);
pinMode(output2, OUTPUT);
pinMode(output3, OUTPUT);
Assign the API key to the Firebase configuration.
config.api_key = API_KEY;
The following lines assign the email and password to the Firebase authentication object.
auth.user.email = USER_EMAIL;
auth.user.password = USER_PASSWORD;
Assign the database URL to the Firebase configuration object.
config.database_url = DATABASE_URL;
Add the following to the configuration object.
// Assign the callback function for the long running token generation task
config.token_status_callback = tokenStatusCallback; //see addons/TokenHelper.h
// Assign the maximum retry of token generation
config.max_token_generation_retry = 5;
Initialize the Firebase library (authenticate) with the configuration and authentication settings we defined earlier.
// Initialize the library with the Firebase authen and config
Firebase.begin(&config, &auth);
Stream Database – Listening for Changes
Listening for changes on the database works with callback functions. This means, that when a change is detected on the database, a callback function will run.
The following line of code starts a stream to listen for changes on the listenerPath.
if (!Firebase.RTDB.beginStream(&stream, listenerPath.c_str()))
Then, set a callback function to be triggered whenever there’s a change on the listenerPath—the streamCallback function.
Firebase.RTDB.setStreamCallback(&stream, streamCallback, streamTimeoutCallback);
streamCallback() function
Let’s now take a look at the streamCallback function created previously.
When the streamCallback() function is triggered, an object called data of type FirebaseStream is passed automatically as an argument to that function. From that object, we can get the stream path, the data path (the full database path where the change occurred, including the value of the lowest child), the data type of that value, and the event type that triggered the stream.
void streamCallback(FirebaseStream data){
Serial.printf("stream path, %s\nevent path, %s\ndata type, %s\nevent type, %s\n\n",
data.streamPath().c_str(),
data.dataPath().c_str(),
data.dataType().c_str(),
data.eventType().c_str());
printResult(data); //see addons/RTDBHelper.h
Serial.println();
// Get the path that triggered the function
String streamPath = String(data.dataPath());
Then, from the obtained information, the ESP can run certain tasks, like updating the GPIO states.
When you change the value of the GPIO states on the database, the data returned by that event is an integer (in this case, 0 or 1). So, first, we check if the response is an integer:
if (data.dataTypeEnum() == fb_esp_rtdb_data_type_integer){
If it is, the event path corresponds to the GPIO node path, for example /12. From that path, we can get the GPIO number we want to change, we just need to cut the “/” from the string.
String gpio = streamPath.substring(1);
To better understand this, you can take a look at the following screenshot. It shows what you get when there’s a change in the GPIOs states.
We can get the value of the returned data as follows (knowing beforehand that it is an integer):
int state = data.intData();
Then, we can simply call the digitalWrite() function and pass as arguments the GPIO number and the state to keep the ESP32 output states updated.
digitalWrite(gpio.toInt(), state);
When the ESP first connects to the database, it is triggered on the root(/) path and returns a JSON object with all child nodes. So, we can get all values from the database and update the ESP32 GPIOs when it first runs. This is also useful because if the ESP32 resets, it will always receive this JSON object first, and will be able to update all GPIOs.
As you can see from the previous screenshot, the JSON object it receives looks as follows (it might be different depending on the GPIO states):
{
"12": 0,
"13": 0,
"14": 0
}
When this happens, the returned data is of type JSON. So, we can get it with the following if statement:
if (data.dataTypeEnum() == fb_esp_rtdb_data_type_json){
We can convert the returned data to a FirebaseJSON object:
FirebaseJson json = data.to<FirebaseJson>();
Then, we can iterate through the whole JSON object and get the keys (GPIOs) and corresponding values (GPIO states). In each iteration, we save the GPIO on the gpio variable and its corresponding state on the state variable. Then, we call the digitalWrite() function to update its state.
// To iterate all values in Json object
size_t count = json.iteratorBegin();
Serial.println("\n---------");
for (size_t i = 0; i < count; i++){
FirebaseJson::IteratorValue value = json.valueAt(i);
int gpio = value.key.toInt();
int state = value.value.toInt();
Serial.print("STATE: ");
Serial.println(state);
Serial.print("GPIO:");
Serial.println(gpio);
digitalWrite(gpio, state);
Serial.printf("Name: %s, Value: %s, Type: %s\n", value.key.c_str(), value.value.c_str(), value.type == FirebaseJson::JSON_OBJECT ? "object" : "array");
}
Serial.println();
json.iteratorEnd(); // required for free the used memory in iteration (node data collection)
This runs through all keys and values allowing us to update all GPIOs.
Because all our code works with callback functions, we don’t need to place anything on the loop() besides the lines to refresh the Firebase token.
void loop(){
if (Firebase.isTokenExpired()){
Firebase.refreshToken(&config);
Serial.println("Refresh token");
}
}
If the ESP32 needs to perform other tasks, you can add them in the loop(). In our case, this example only listens for database changes.
Demonstration
After inserting all required credentials, upload the code to your board.
After uploading, open the Serial Monitor at a baud rate of 115200 and reset the board. You should get something as shown below.
As you can see, when the ESP first runs, it gets a JSON object with all GPIO states.
{
"12": 0,
"13": 0,
"14": 0
}
Then, go to the Firebase Realtime Database on the Firebase console. Manually change the GPIO states (either 0 or 1). After inserting a new value, press Enter.
Right after, you’ll see on the Serial Monitor that the ESP32 detected the changes.
And it will update the GPIO states and light up the LEDs almost instantaneously.
Then, if you reset your board (press the RST button or remove and apply power again), when it restarts, it will get the latest GPIO states from the database and updates them right away.
Taking it Further – Add More Boards
You can take this project further and add more boards. To do that, create new database nodes for a second board. You can add ESP32 or ESP8266 boards.
You can download the following JSON file and import it to your database, and it will create nodes for two boards:
After uploading the JSON file, the database will look as follows:
Now, you can upload the same code to the new board (it is compatible with the ESP32 and ESP8266). But don’t forget to change the listening path. It should be:
String listenerPath = "board2/outputs/digital/";
Now, you can control both boards by changing the GPIO states on the database.
In Part 2, we’ll create a Firebase web app so that you have a nice interface to control your GPIOs from anywhere without having to use the Firebase console and change the database manually:
Wrapping Up
In this tutorial, you learned how to use the Firebase Realtime Database to save the ESP GPIO states. You also learned how to program the ESP32 to listen for database changes. Whenever a change is detected, we updated the corresponding GPIO states. You can change the code so that the ESP listens for any other data saved on the database, not only GPIO states. Because you can access the Firebase Realtime Database from anywhere, you can control your boards from anywhere too. This is great for IoT projects.
In Part 2, we’ll create a web app to control your GPIOs from anywhere, without the need to login manually on the Firebase console:
If you like Firebase projects, please take a look at our new eBook. We’re sure you’ll like it:
Learn more about the ESP32 with our resources:
- Free ESP32 Projects and Tutorials
- Learn ESP32 with Arduino IDE
- Build Web Servers with ESP32 and ESP8266 eBook (2nd Edition)
Thanks for reading.
Thank you, I have waited for this.
Great!
Next week, we’ll publish the web app.
So stay tuned!
Regards,
Sara
Another nifty RNT-project. Thank you very much!
Maybe you could also create a version that allows operation on the RPI and RPI pico W.
Also boards using the SIM800-chip would be of greate interest. I know that there are projects out there using SMS, but using Firebase is also promising.
Again thank you!
Hi Toni.
Thank you for your feedback.
Using the SIM800L with Firebase is a very useful topic. I’ll try to take a look at it.
Regards,
Sara
This is something I have been trying to make for a long time.
Finely I got something that will not only read data, but also be able to change the GPIO from outside the router.
Looking forwards for the web app.
Thank you so much.
Great!
I’m glad you found this useful.
Regards,
Sara
Hi Sara,
I tested your tutorial and works great. I tried include it in my project but I have problems. In my project I also have to send data to firebase every 15 seconds, but sending to FB fails. I get these errors:
http connection was used by other processes and
send request failed
Is it possible to stream and send data to firebase simultaneously ??
Best regards
Hi.
Yes.
It is possible to stream data and send data simultaneously.
Maybe there is something wrong with how your code is structured?
Regards,
Sara
Hi,
I want to control a esp32 and using firebase change variable from Android app.
If I have esp32 (called for example esp1) and is connected to firebase database using one username (user 1), if I connected to same firebase database with another esp32(esp2) but with different username (user2).
If I change the value using user 1, user 2 see new value or his older value?
Hi.
Both users can see the new value if they are listening for the paths that contain those values and if both have access to that path.
Regards,
Sara
My ESP32 stop working after some hours. Then I put in a reboot ever hour, and now it is working.
My code look like this, if others won’t to use it.
unsigned long bootDelay = 3600000; // One hour
unsigned long bootPrevMillis;
unsigned long previousMillis = 0;
in Setup
bootPrevMillis = millis();
in loop
if (millis() – bootPrevMillis > bootDelay){
ESP.restart();
}
Hi Sara,
That is a very interesting project. I did face a few challenges install firebase tools but got it working now. I had to switch to a bash console as it didn’t work with power shell.
Now I am stuck with following error message:
Connecting to WiFi …..192.168….
Token info: type = id token, status = on request
Token info: type = id token, status = ready
[ 6888][E][ssl_client.cpp:36] _handle_error(): [data_to_read():331]: (-76) UNKNOWN ERROR CODE (004C)
Any idea what could happen?
I did copy the raw ESP code and did fill my credentials. I also did follow your instructions to setup the database and added additional users
Best regards,
Roger
Hi.
I’m not familiar with that issue.
But I found this discussion, and they suggest updating the packages: https://github.com/platformio/platform-espressif32/issues/649
https://github.com/platformio/platform-espressif32/issues/649#issuecomment-1117124074
I hope this helps.
Regards,
Sara
Hi Sara,
I think I followed all your instructions.
I registered API key, email etc. but finally in the Serial Monitor I get only this;
Token info: type = id token, status = on request
Token info: type = id token, status = error
Token error: code: 400, message: EMAIL_NOT_FOUND
Token info: type = id token, status = error
Token error: code: 400, message: bad request
In an another project :ESP32: Getting Started with Firebase (Realtime Database) all runs well.
Any suggestion.
Thanks
Renzo
Hi.
Check if you have multiple Firebase projects.
Check that you’re using the right project with the right user.
As you can see in the error, it seems the email is not registered in the authorized users.
Make sure you have the users registered in the project you’re using.
Regards,
Sara
Hi Sara,
I think I followed all your instructions.
I registered API key, email etc. but finally in the Serial Monitor I get only this;
Token info: type = id token, status = on request
Token info: type = id token, status = error
Token error: code: 400, message: EMAIL_NOT_FOUND
Token info: type = id token, status = error
Token error: code: 400, message: bad request
In an another project :ESP32: Getting Started with Firebase (Realtime Database) all runs well.
Any suggestion.
Thanks
Renzo
Probably I found the error in Autentication>Users the column that registers the date of the last sign-in is empty.
What have I to do?
Thanks
Renzo
Hi.
You probably have multiple Firebase projects created and are using the wrong configurations on your code.
Double-check you’re using the right firebase project, with the right credentials, and with the user created and database rules.
Regards,
Sara
Hi Sara,
Thank you for this very cool tutorial.
I already used firebase with Android App to be notified whenever there is a change in the database.
So I have a question: is the firebase stream similar to a notification or is it more like a “polling” done by the ESP32 ?
I relaly would like the ESP32 to be notified of a change rather than having to permanently poll the database.
Thanks
JP
Hi,
I was wondering about the costs firebase is charging. So I know that it varies if you have more traffic or using different plans.
Can you tell me how much it would be for this specific project?
Sadly I don’t find anything about it online. I would prefer using a raspberry if it is like 50$ / month. But if it is quite cheap, I will try it out.
Thanks for all the nice projects. Hopping to get an answer for my question.
Best regards
Hi.
For this project, you can use the free spark plan.
I created all my Firebase projects with the free plan.
Regards,
Sara
Thank you very much !
As the pricing is so complicated that you probably could write a Thesis about firebase costs🤣
I really appreciate your fast answer !
Hello,
I’m using MIT APP Inventor to write to Firebase database. MIT APP Inventor stores the numbers in Firebase as a string with quotes, just like this: “1” or “0”. What change do I need to make in the ESP32 code for it to convert this string to an integer?
Hello,
How to get email notification once we on or off the light… We using firebase as database and vscode to design my website.
Hi Sara, thanks for all your great projects. Just one question: I’m stuck at this point on the serial monitor:
Connecting to WiFi …….192.168.43.97
Token info: type = id token (GITKit token), status = on request
Token info: type = id token (GITKit token), status = ready
and that’s it…..any help greatly appreciated.
Hi
That’s a normal behavior.
What happens when you change the database?
Spot on….I set up a new database and it worked fine…must have made a mistake in the first one..Fantastic, thanks for you help
PaulM
Hey,
Thank you for this cool guide!
I´m struggling because I´m getting this error:
stream timeout, resuming..
error code: – 3 reason: not connected
then it try to connect again, but the error still.
Any Ideas?
Thanks Marcel
Hi Sara. I have a problem. I try to compile the code in the Arduino IDE but I get the following error: C:\Users\Juan\AppData\Local\Arduino15\libraries\SD\src/utility/Sd2PinMap.h:524:2: error: #error Architecture or board not supported.
#error Architecture or board not supported.
^
Multiple libraries were found for “SD.h”
Used: C:\Users\Juan\AppData\Local\Arduino15\libraries\SD
Not used: C:\Users\Juan\AppData\Local\Arduino15\packages\esp32\hardware\esp32\1.0.6\libraries\SD
exit status 1
Compilation error: exit status 1
What should I do?
Hi.
I think you need to follow the procedure in this tutorial: https://randomnerdtutorials.com/solved-arduino-ide-esp32-esp8266-installation/
Even though the problem is different, I think this might solve it.
Regards,
Sara
Hi,
after downloading I get this:
Sketch uses 1152566 bytes (87%) of program storage space. Maximum is 1310720 bytes.
Global variables use 42384 bytes (12%) of dynamic memory, leaving 285296 bytes for local variables. Maximum is 327680 bytes.
Just to control 3 leds ??? What could be wrong?
Arduino ide 2.0.4, ESP32 DevKit C.
Regards Jone
Hi.
That message means everything is fine.
Regards,
Sara
Hi Sara,
sorry to get back this late but my question actually was that if this compilation takes 87% of program space and the existing code already has 58 % including all controls and stuff so …?
How is it possible to add your example into my code and get them fit into ESP32 program space? This #include <Firebase_ESP_Client.h> seems to take huge amount space in my compilation, could be something wrong here? How much do you get after compilation?
Hi! Nice tutorial.
It would be great to continue this presentation and connect ESP32 – Firebase to Google Assistant and Google Home. This would open up great opportunities for the use of smart devices.
Are you planning to create something like this?
Hi.
At the moment, I already have many projects lined up for the next few months.
But thanks for the suggestion. I’ll add it to my list.
Regards,
Sara
Hello, thank you for your tutorial like always, I tried updating the gpio values whenever I press a physical button, the set() function in the esp32 code would erase every other values under the parent path unlike how the set() function in the javascript code would. I used some lines from here that was used to send sensor readings in order to send the button states
https://randomnerdtutorials.com/esp32-esp8266-firebase-gauges-charts/
FirebaseJson json;
String buttonPath = dbButtons(buttonPressed);
if(Firebase.ready() && localSwitch == true) {
json.set(buttonPath, String(1));
Serial.printf(“Set json… %s\n”, Firebase.RTDB.setJSON(&fbdo, listenerPath.c_str(), &json) ? “ok” : fbdo.errorReason().c_str());
}
this are the screenshots of what happens if used the webapp buttons vs the physical buttons.
https://imgur.com/a/I0lbIFN
What will happen if I simultaneously enter values for 12,13,14? Because I want to always get the values of each node.
Hi Sara, I have a problem with the Firebase_ESP_Client library, today I updated the FirebaseESP32 library.
The problem is what the streamCallback(FirebaseStream) tells me “variable or field ‘streamCallback’ declared null
56 | void streamCallback (FirebaseStream data)”
It’s right?
I use the code on this page and update the call with the new library.
//#include <Firebase_ESP_Client.h>
#include <FirebaseESP32.h>
Thanks for your future response for me.
Hi Sara, I have a problem with the Firebase_ESP_Client library, today I updated the FirebaseESP32 library.
The problem is what the streamCallback(FirebaseStream) tells me “variable or field ‘streamCallback’ declared null
56 | void streamCallback (FirebaseStream data)”
It’s right?
I use the code on this page and update the call with the new library.
//#include <Firebase_ESP_Client.h>
#include <FirebaseESP32.h>
Thanks for your future response for me.
“How do I add and use push buttons together with Firebase?”
Is it possible to use push buttons in conjunction with Firebase? If yes, how can it be done and are there any example projects available?
Hi, thanks for this project. This was the project that got me interested in Firebase and the huge potential it has, and I’ve used Firebase a lot over the last year or two. The ‘Firebase-ESP-Client’ library has been deprecated though. Although it is still available, the author, mobizt, reports the library as having ‘unfixable issues’ and has created a new, very different library, ‘FirebaseClient’. Perhaps a similar tutorial using the new library would be something that would be something you would like to do. I and many others would benefit greatly from such a project.