In this project, you’ll learn how to create a simple graphical user interface (GUI) with the ESP32 Cheap Yellow Display (ESP32-2432S028R). The TFT display will have an ON and OFF button that you can use to control an output.
If you have a standalone TFT Touchscreen Display 2.8 inch with ILI9341 driver, you can follow this guide.
Introducing the ESP32 Cheap Yellow Display – CYD (ESP32-2432S028R)
The ESP32-2432S028R development board has become known in the maker community as the “Cheap Yellow Display” or CYD for short. This development board, whose main chip is an ESP32-WROOM-32 module, comes with a 2.8-inch TFT touchscreen LCD, a microSD card interface, an RGB LED, and all the required circuitry to program and apply power to the board.
This is a very versatile board to build GUIs for your IoT projects, and is much more convenient and practical than using a separate ESP32 board with a TFT screen.
Where to buy?
You can click on the link below to check where to buy the ESP32 Cheap Yellow display and its price in different stores.
More information about the CYD board GPIOs: ESP32 Cheap Yellow Display (CYD) Pinout (ESP32-2432S028R).
Prerequisites
The ESP32 communicates with the TFT Display and Touchscreen using SPI communication protocol. We’ll be using the TFT_eSPI and XPT2046_Touchscreen libraries. To properly use the TFT_eSPI library, you need a configuration file called User_Setup.h with the right definitions.
You must follow the next instructions to prepare your Arduino IDE to compile the code provided in this project:
Code – Touchscreen with On/Off Button
With the following code, the TFT will display an ON/OFF button to control an output. When you press the touchscreen with your finger or pen, it should turn on/off the green RGB LED on the back of the board.
Copy the following code to the Arduino IDE and upload it to your board.
/* Rui Santos & Sara Santos - Random Nerd Tutorials
THIS EXAMPLE WAS TESTED WITH THE FOLLOWING HARDWARE:
ESP32-2432S028R 2.8 inch 240×320 also known as the Cheap Yellow Display (CYD): https://makeradvisor.com/tools/cyd-cheap-yellow-display-esp32-2432s028r/
SET UP INSTRUCTIONS: https://RandomNerdTutorials.com/cyd/
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
Complete project details: https://RandomNerdTutorials.com/touchscreen-on-off-button-cheap-yellow-display-esp32-2432s028r/
*/
#include <SPI.h>
/* Install the "TFT_eSPI" library by Bodmer to interface with the TFT Display - https://github.com/Bodmer/TFT_eSPI
*** IMPORTANT: User_Setup.h available on the internet will probably NOT work with the examples available at Random Nerd Tutorials ***
*** YOU MUST USE THE User_Setup.h FILE PROVIDED IN THE LINK BELOW IN ORDER TO USE THE EXAMPLES FROM RANDOM NERD TUTORIALS ***
FULL INSTRUCTIONS AVAILABLE ON HOW CONFIGURE THE LIBRARY: https://RandomNerdTutorials.com/cyd/ */
#include <TFT_eSPI.h>
// Install the "XPT2046_Touchscreen" library by Paul Stoffregen to use the Touchscreen - https://github.com/PaulStoffregen/XPT2046_Touchscreen
// Note: this library doesn't require further configuration
#include <XPT2046_Touchscreen.h>
TFT_eSPI tft = TFT_eSPI();
// Touchscreen pins
#define XPT2046_IRQ 36 // T_IRQ
#define XPT2046_MOSI 32 // T_DIN
#define XPT2046_MISO 39 // T_OUT
#define XPT2046_CLK 25 // T_CLK
#define XPT2046_CS 33 // T_CS
SPIClass touchscreenSPI = SPIClass(VSPI);
XPT2046_Touchscreen touchscreen(XPT2046_CS, XPT2046_IRQ);
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
#define FONT_SIZE 3
// Button position and size
#define FRAME_X 60
#define FRAME_Y 60
#define FRAME_W 200
#define FRAME_H 120
// Red zone size
#define REDBUTTON_X FRAME_X
#define REDBUTTON_Y FRAME_Y
#define REDBUTTON_W (FRAME_W / 2)
#define REDBUTTON_H FRAME_H
// Green zone size
#define GREENBUTTON_X (REDBUTTON_X + REDBUTTON_W)
#define GREENBUTTON_Y FRAME_Y
#define GREENBUTTON_W (FRAME_W / 2)
#define GREENBUTTON_H FRAME_H
// RGB LED Pins
#define CYD_LED_BLUE 17
#define CYD_LED_RED 4
#define CYD_LED_GREEN 16
// Touchscreen coordinates: (x, y) and pressure (z)
int x, y, z;
// Stores current button state
bool buttonState = false;
// Print Touchscreen info about X, Y and Pressure (Z) on the Serial Monitor
void printTouchToSerial(int touchX, int touchY, int touchZ) {
Serial.print("X = ");
Serial.print(touchX);
Serial.print(" | Y = ");
Serial.print(touchY);
Serial.print(" | Pressure = ");
Serial.print(touchZ);
Serial.println();
}
// Draw button frame
void drawFrame() {
tft.drawRect(FRAME_X, FRAME_Y, FRAME_W, FRAME_H, TFT_BLACK);
}
// Draw a red button
void drawRedButton() {
tft.fillRect(REDBUTTON_X, REDBUTTON_Y, REDBUTTON_W, REDBUTTON_H, TFT_RED);
tft.fillRect(GREENBUTTON_X, GREENBUTTON_Y, GREENBUTTON_W, GREENBUTTON_H, TFT_WHITE);
drawFrame();
tft.setTextColor(TFT_BLACK);
tft.setTextSize(FONT_SIZE);
tft.setTextDatum(MC_DATUM);
tft.drawString("ON", GREENBUTTON_X + (GREENBUTTON_W / 2), GREENBUTTON_Y + (GREENBUTTON_H / 2));
buttonState = false;
}
// Draw a green button
void drawGreenButton() {
tft.fillRect(GREENBUTTON_X, GREENBUTTON_Y, GREENBUTTON_W, GREENBUTTON_H, TFT_GREEN);
tft.fillRect(REDBUTTON_X, REDBUTTON_Y, REDBUTTON_W, REDBUTTON_H, TFT_WHITE);
drawFrame();
tft.setTextColor(TFT_BLACK);
tft.setTextSize(FONT_SIZE);
tft.setTextDatum(MC_DATUM);
tft.drawString("OFF", REDBUTTON_X + (REDBUTTON_W / 2) + 1, REDBUTTON_Y + (REDBUTTON_H / 2));
buttonState = true;
}
void setup() {
Serial.begin(115200);
// Start the SPI for the touchscreen and init the touchscreen
touchscreenSPI.begin(XPT2046_CLK, XPT2046_MISO, XPT2046_MOSI, XPT2046_CS);
touchscreen.begin(touchscreenSPI);
// Set the Touchscreen rotation in landscape mode
// Note: in some displays, the touchscreen might be upside down, so you might need to set the rotation to 3: touchscreen.setRotation(3);
touchscreen.setRotation(1);
// Start the tft display
tft.init();
// Set the TFT display rotation in landscape mode
tft.setRotation(1);
// Clear the screen before writing to it
tft.fillScreen(TFT_BLACK);
// Draw button
drawGreenButton();
pinMode(CYD_LED_GREEN, OUTPUT);
digitalWrite(CYD_LED_GREEN, LOW);
}
void loop() {
// Checks if Touchscreen was touched, and prints X, Y and Pressure (Z) info on the TFT display and Serial Monitor
if (touchscreen.tirqTouched() && touchscreen.touched()) {
// Get Touchscreen points
TS_Point p = touchscreen.getPoint();
// Calibrate Touchscreen points with map function to the correct width and height
x = map(p.x, 200, 3700, 1, SCREEN_WIDTH);
y = map(p.y, 240, 3800, 1, SCREEN_HEIGHT);
z = p.z;
printTouchToSerial(x, y, z);
if (buttonState) {
Serial.println("ON");
if ((x > REDBUTTON_X) && (x < (REDBUTTON_X + REDBUTTON_W))) {
if ((y > (REDBUTTON_Y)) && (y <= (REDBUTTON_Y + REDBUTTON_H))) {
Serial.println("Red button pressed");
drawRedButton();
digitalWrite(CYD_LED_GREEN, HIGH);
}
}
}
else {
Serial.println("OFF");
if ((x > (GREENBUTTON_X)) && (x < (GREENBUTTON_X + GREENBUTTON_W))) {
if ((y > (GREENBUTTON_Y)) && (y <= (GREENBUTTON_Y + GREENBUTTON_H))) {
Serial.println("Green button pressed");
drawGreenButton();
digitalWrite(CYD_LED_GREEN, LOW);
}
}
}
}
}
How the Code Works
Let’s take a quick look at the parts of the code that are relevant to this example.
Libraries
Include the SPI, TFT_eSPI and XPT2046_Touchscreen libraries.
#include <SPI.h>
#include <TFT_eSPI.h>
#include <XPT2046_Touchscreen.h>
Initialize TFT
Create a TFT_eSPI instance:
TFT_eSPI tft = TFT_eSPI();
Initialize Touchscreen
The following lines set the touchscreen pinout:
#define XPT2046_IRQ 36
#define XPT2046_MOSI 32
#define XPT2046_MISO 39
#define XPT2046_CLK 25
#define XPT2046_CS 33
Create a touchscreenSPI and touchscreen instances:
SPIClass touchscreenSPI = SPIClass(VSPI);
XPT2046_Touchscreen touchscreen(XPT2046_CS, XPT2046_IRQ);
Other Variables
Set the screen width, screen height, and font size:
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
#define FONT_SIZE 3
These next variables have self-explanatory names, they are used to define the frame/button sizes and coordinates:
// Button position and size
#define FRAME_X 60
#define FRAME_Y 60
#define FRAME_W 200
#define FRAME_H 120
// Red zone size
#define REDBUTTON_X FRAME_X
#define REDBUTTON_Y FRAME_Y
#define REDBUTTON_W (FRAME_W / 2)
#define REDBUTTON_H FRAME_H
// Green zone size
#define GREENBUTTON_X (REDBUTTON_X + REDBUTTON_W)
#define GREENBUTTON_Y FRAME_Y
#define GREENBUTTON_W (FRAME_W / 2)
#define GREENBUTTON_H FRAME_H
Assign the RGB LED GPIOs (this is the LED at the back of the board). In this example, we’ll only be controlling the green part of the LED (i.e. GPIO 16), but you can control other GPIOs to generate different colors.
#define CYD_LED_BLUE 17
#define CYD_LED_RED 4
#define CYD_LED_GREEN 16
Variables to store the touch coordinates: (x, y) and pressure (z).
int x, y, z;
The switchState stores the current button state:
bool buttonState = false;
setup()
Start a serial communication with the Serial Monitor at a baud rate of 115200:
Serial.begin(115200);
Start the SPI for the touchscreen and initialize the touchscreen.
touchscreenSPI.begin(XPT2046_CLK, XPT2046_MISO, XPT2046_MOSI, XPT2046_CS);
touchscreen.begin(touchscreenSPI);
touchscreen.setRotation(1);
Note: in some displays, the touchscreen might be upside down, so you might need to set the rotation to 3: touchscreen.setRotation(3);
Start the TFT display and set the TFT display rotation in landscape mode.
tft.init();
tft.setRotation(1);
Set the TFT screen background to black.
tft.fillScreen(TFT_BLACK);
At the start, the LED is set to off, so draw the green button that will turn on the LED when pressed.
drawGreenButton();
pinMode(CYD_LED_GREEN, OUTPUT);
digitalWrite(CYD_LED_GREEN, LOW);
loop()
In the loop(), it constantly checks if the touchscreen was touched.
if (touchscreen.tirqTouched() && touchscreen.touched()) {
When it detects that the touchscreen was touched, it will get the (x,y) coordinates and the pressure (z) from the point.
TS_Point p = touchscreen.getPoint();
// Calibrate Touchscreen points with map function to the correct width and height
x = map(p.x, 200, 3700, 1, SCREEN_WIDTH);
y = map(p.y, 240, 3800, 1, SCREEN_HEIGHT);
z = p.z;
Call the printTouchToSerial function to print the touchscreen info in the Serial Monitor for debugging purposes.
printTouchToSerial(x, y, z);
Based on the x and y coordinates detected by the touchscreen press, it will check if you pressed within the limits of the ON or OFF button coordinates. Then, it will turn the LED on or off accordingly and draw the right button to display by calling the drawRedButton() or drawGreenButton() functions.
if (buttonState) {
Serial.println("ON");
if ((x > REDBUTTON_X) && (x < (REDBUTTON_X + REDBUTTON_W))) {
if ((y > (REDBUTTON_Y)) && (y <= (REDBUTTON_Y + REDBUTTON_H))) {
Serial.println("Red button pressed");
drawRedButton();
digitalWrite(CYD_LED_GREEN, HIGH);
}
}
}
else {
Serial.println("OFF");
if ((x > (GREENBUTTON_X)) && (x < (GREENBUTTON_X + GREENBUTTON_W))) {
if ((y > (GREENBUTTON_Y)) && (y <= (GREENBUTTON_Y + GREENBUTTON_H))) {
Serial.println("Green button pressed");
drawGreenButton();
digitalWrite(CYD_LED_GREEN, LOW);
}
}
}
printTouchToSerial()
The printTouchToSerial() function prints touchscreen info about X, Y, and Pressure (Z) on the Serial Monitor.
void printTouchToSerial(int touchX, int touchY, int touchZ) {
Serial.print("X = ");
Serial.print(touchX);
Serial.print(" | Y = ");
Serial.print(touchY);
Serial.print(" | Pressure = ");
Serial.print(touchZ);
Serial.println();
}
Other Functions: drawFrame(), drawRedButton(), drawGreenButton()
The drawFrame() function draws a frame around the ON or OFF buttons.
// Draw button frame
void drawFrame() {
tft.drawRect(FRAME_X, FRAME_Y, FRAME_W, FRAME_H, TFT_BLACK);
}
The drawRedButton() and drawGreenButton() functions create the ON and OFF buttons on the TFT display. It will draw and fill a rectangle based on the x and y coordinates defined at the start of the sketch, as well as writing the ON and OFF text labels.
// Draw a red button
void drawRedButton() {
tft.fillRect(REDBUTTON_X, REDBUTTON_Y, REDBUTTON_W, REDBUTTON_H, TFT_RED);
tft.fillRect(GREENBUTTON_X, GREENBUTTON_Y, GREENBUTTON_W, GREENBUTTON_H, TFT_WHITE);
drawFrame();
tft.setTextColor(TFT_BLACK);
tft.setTextSize(FONT_SIZE);
tft.setTextDatum(MC_DATUM);
tft.drawString("ON", GREENBUTTON_X + (GREENBUTTON_W / 2), GREENBUTTON_Y + (GREENBUTTON_H / 2));
buttonState = false;
}
// Draw a green button
void drawGreenButton() {
tft.fillRect(GREENBUTTON_X, GREENBUTTON_Y, GREENBUTTON_W, GREENBUTTON_H, TFT_GREEN);
tft.fillRect(REDBUTTON_X, REDBUTTON_Y, REDBUTTON_W, REDBUTTON_H, TFT_WHITE);
drawFrame();
tft.setTextColor(TFT_BLACK);
tft.setTextSize(FONT_SIZE);
tft.setTextDatum(MC_DATUM);
tft.drawString("OFF", REDBUTTON_X + (REDBUTTON_W / 2) + 1, REDBUTTON_Y + (REDBUTTON_H / 2));
buttonState = true;
}
Demonstration
Upload the code to your board. Go to Tools > Board and select ESP32 > ESP32 Dev Module. Then, select the right COM port in Tools > Port. Finally, click the upload button.
After uploading the code to your board, the TFT display should have an ON button that you can press with your finger.
Pressing the ON button turns on the green RGB LED at the back of the board (it turns on GPIO 16).
If the LED is on, the display should have the OFF button. You can click on it to turn the LED off.
The coordinates, pressure, and LED state are also printed on the Arduino IDE serial monitor for debugging purposes:
Wrapping Up
In this tutorial, you learned how to build a basic GUI for the ESP32 Cheap Yellow Display board with an On/Off button.
If it’s your first time using this board, we also recommend reading our: Getting Started with ESP32 Cheap Yellow Display Board – CYD (ESP32-2432S028R).
Other tutorials you may like:
- LVGL with ESP32 Cheap Yellow Display Board (ESP32-2432S028R)
- ESP32 Cheap Yellow Display (CYD) Pinout (ESP32-2432S028R)
To learn more about the ESP32, make sure to take a look at our resources:
I greatly appreciate your tutorials. This worked just as you explained. I did wonder if you plan to have a tutorial about using the SD card with the CYD explaining how to display jpeg images stored there.
Excellent. Thank you. Worked straight away. I love this little board.
One thing I had to do was replace the User_Setup.h file in the TFT_eSPI library folder with the file you sent in the previous tutorial ‘Getting Started with ESP32 Cheap Yellow Display Board – CYD (ESP32-2432S028R)’. Although I had done that previously, it gets overwritten if the library is updated. Something to watch out for.
Dear Ruis, another great sketch. you teach so well Many thank.
would you be able to explain how I can use the TFT_espi user setups and then I can add your User_Setup to users set up and can swap the user setup for other boards and setups within the library.
I am not sure what you have to put in the code to get it to use one of the other user set ups which are numbered.
Many thanks
Mark
just a note. Runs perfectly On “cyd” board using your “User_Setup” file
Many Thanks
If the sketch is expected to run as described in this document, then a few changes are needed in the “Setup” function. Change drawGreenButton to drawRedButton and “LOW” to “HIGH”.
// Draw button
//drawGreenButton();
drawRedButton();
pinMode(CYD_LED_GREEN, OUTPUT);
//digitalWrite(CYD_LED_GREEN, LOW);
digitalWrite(CYD_LED_GREEN, HIGH);
Why when the sketch works as described?
Mark,
It’s no major point but I can explain what I meant when I said, “If the sketch is expected to run as described”.
In this URL “https://randomnerdtutorials.com/touchscreen-on-off-button-cheap-yellow-display-esp32-2432s028r/”, if you go to the part titled “Demonstration”, you’ll see the text “After uploading the code to your board, the TFT display should have an ON button that you can press with your finger.”. It doesn’t initially come up with the “ON” button (RED)
but instead, it comes up with the “OFF” button (GREEN).
That is all I was saying — it’s no big deal, I was just trying to be more precise.
(It’s a flaw I’ve had to live with for some time now.)
Otherwise, it does work as described! The initial conditions are not necessarily of concern.
Ray
BTW; I’ve been looking for the docs for the various TFT methods used in the program like “tft.drawString”. Do you know where they might be?
dosn’t work for me, i get a Green LED and a blank screen, yet it complied ok and uploaded ok.
Did you set the correct User_setup file?
Hi Yusuf I have the same problem green led and blank screen, all done perfectly.
I ask you kindly how you solved it. I thank you
Thanks Ruis for this sketch.
I am new to this CYD board and learning from your tutorials.
Thank you for the tutorial, do you plan a tutorial on performing i/o operations with the build-in sd card reader for this board?
Hi Guys,
I am trying to port this to Platform IO.
Could you please advise the correct Platformio.ini lib deps code so I get the correct libraries.
Cheers
Mark
@Kevin
look at https://github.com/Bodmer/TFT_eSPI in the readme at the ende search for Tips.
It is easy to use and it works great.
I use this for some different TFT’s and for me it is very handy.
Rui,
Just so I’m sure I’m not way off track — did you see my comment about having the sketch work as described in the tutorial?
Do you agree that in the Setup function, the draw button and the digital write calls should be changed to the opposite ones in order for the initial program run to present a RED button as is said in the DEMONSTARTION part of the tutorial?
Hi,
can someone explain the
Calibrate Touchscreen map function.
x = map(p.x, 200, 3700, 1, SCREEN_WIDTH);
y = map(p.y, 240, 3800, 1, SCREEN_HEIGHT);
from where are the parameters 200,3700 / 240,3800
on my CYD the touch is not working exactly, even the buttons are small.
regards Friedrich
I’m assuming you are really asking where the numbers for x (200,3700) and y (240,3800) came from. i.e. how were they determined?
Furthermore, I assume you are not actually asking how the “map” function works!
If this is correct, then here is what I have learned:
My explanation is for ‘x’, ‘y’ is similiar.
To begin, we should realize that when the screen is touched, a analog value is returned to the program. The value return has a range of approx. 120 to 3900. I don’t know why the value is in that range, it seems similiar to me as when you attach a potentiometer to a pin and read its value. I believe the value is based on the number of bits resolution employed by the digital to analog conversion process on the board.
So, assuming the range which I proposed, all values in that range must be translated to the range of values for the x coordinate number of pixels, which is 320.
In other words, inputs values of 120 to 3900 must be translated to values of 0 or 1 to 320.
If you try to determine the input values from the analog input, you may get something different, but it will be close to the values given in the tutorial (200,3700).
I got slightly different values when I ran a loop and printed out the values of x as I moved the stylus from the extreme left of the display to the extreme right. The value given (200,3700) are very good estimates. Another thing to consider is this: even if you knew the EXACT left hand value when you touch the extreme left hand part of the display with the stylus, you couldn’t really use that value because how could you ensure that a person using the display could actually touch that exact spot? What we do is determine the approx. values when someone can actually touch with the stylus and we use those values.
I tried my best to touch the EXTREME left of the screen with the stylus and then move all the way over to the EXTREME right and I could not get any values better than what is given in the tutorial.
So, we receive the analog values of 120 to 3700 for ‘x’ when we touch the screen and those values must be translated to the pixel coordinates of the display which are 0 or 1 to 320 for the ‘x’ coordinate.
Another way to look at it is this: some group of the analog input numbers must represent the x coordinate of 1 and the next group of analog numbers represent the x coordinate of 2, and so forth. I don’t know what the breakout is but if it is a linear relationship, then perhaps we can say that since we are mapping from a large set of numbers to a smaller set, then our target set is 320 values but our source set is 3700 values. So 3700 by 320 and you get approx. 11, so perhaps every 11 analog values represent one x coordinate.
So, if you touch anywhere on the screen that causes an analog value of 120 to 131 (120+11), then you may interpret that as an x coordinate of 1.
I hope I didn’t get to windy on this reply — I just felt the explanation should be reasonably complete. I hope I haven’t made any really bad errors in my explanation. Please let me know if I have.
Ray Leiter
“So 3700 by 320” should be “So, divide 3700 by 320…”
Cheers Ray good explanation no idea if its right but i suspect you know alot more than me .
Hi Ray,
thanks for the detailed explanation. The last time I used TFT_eSPi by Bodmer with the “included” touch routines – with calibration function -> and therefore I had not to think about the details. The map-routine I know – it was just as you mentioned from where are the numbers in the map function. Thank you
Hi Rui and Sara, (and to other RNT fans)
I had a problem with my ESP32-2432S028R board where the watchdog kept resetting the board every few seconds. It turns out (according to the interwebs) a few people have this problem with certain boards.
After playing about with a few settings in the tools menu, I found the problem went away by selecting “Events run on: “Core 0″” and “Arduino runs on: Core 1″” Not sure if this is a wise fix or not, but it stabilised the fault and now my display sites permanently on the ON position until I switch it back to OFF, rather than the system repeatedly rebooting.
Hope this helps your readers
Hi.
Thanks for sharing that.
Regards,
Sara
Another great tutorial Rui. Thank you. It made me think that a great next tutorial for the CYB would be a touch-to-turn-on program. That is, the processor sleeps and in a wake-up stub periodically checks for a touch (if if possible use a wake-up interrupt if the touch screen will generate one) and, if present, wakes to the full program, turning on the display with whatever the user’s UI might be.
Fixed the issue. Installed TFT Library version 2.5 and then your setup file.
Thanks
Is there something I can do to solve following: Sketch seems to run ok and coordinates are displayed on serial monitor. The problem is that display is blank. Propably there is something wrong with TFT_eSPI but I cannot figure out what. What are right TFT settings for CYD?
Use the User setup as given in the tutorial. If this is not working then there is a good chance you are not using the same board as the tutorial explains. Do you have 2 USB ports or 1 on the board?
I followed carefully instructions in order to create Arduino environment and I have RND User_Setup.h installed into TFT_sPI directory and lv.conf.h is copied into libraries directory.
There is 2 USB port on board.
Factory demo is running with graphics ok.
My idea was to test the device’s programmability and functionality before writing my own sketchs.
You have a different version of the board from the tutorial. It is know as the 2USB CYD. It will work with a different tft espi User setup. If you pop to witnessmenow on github you will find the correct setup in the examples. Look for CYD2USB in setups.
My mistake!
There is only one USB port on board. Boards are bought via Aliexpress:
https://www.aliexpress.com/item/1005007401669955.html?spm=a2g0o.store_pc_home.promoteWysiwyg_2003974127790.1005007401669955
In that case you should have used the correct drivers. Have you tried the earlier tutorials for the CYD without LVGL. It is work trying them first
It seems to me that problem is TFT_sPI version. When I downgraded Ver. 2.5.43 to 2.5.34 example sketch “Display Text, Create Buttons and Slider” works ok after RND User_Setup.h update.
To The Authors,
In my humble opinion LVGL is way too complex for beginners to even approx. I know you are providing tutorials for free, which is fantastic but the use of LVGL this early on the CYD is IMHO overkill. Most People are trying and just happy to get simple sketches to run. Many thanks for all the information and great stuff that you do.
I am just giving you my opinion as a humble newbie to microprocessors.
My sketch worked correctly, but I’m having problems with the colors. Instead of red I have magenta. Instead of green, I have Cyan. I tested on two ESP32 LVGL modules with the same problem.
Hi.
In that case, you may need to uncomment
#define TFT_INVERSION_ON
in User_Setup.h
Let me know if this fixes the issue.
Regards,
Sara